package Classes.GameDatas// ActionScript file
{
	import Classes.Interfaces.GV_hot;

	public class GD_Building extends GameData  implements GV_hot
	{
		private var _mirrorPar:int;
		public function GD_Building():void
		{
			
		}
		
		public function updateCoordinate():void
		{
			
		}
		
		/*getter & setter*/
		public function get size():int
		{
			return 0;
		}
		
		public function get buildingPicSourceStr():String
		{
			return "";
		}
		
		public function get buildingPicStr():String
		{
			return "";
		}
		
		public function get coordinate():Number
		{
			return 0;
		}
		
		public function get isFloor():Boolean
		{
			return false;
		}
		
		
		//****************热感的属性******************
		public function get currentlife():int
		{
			return 0;
		}
		public function get lifeMax():int
		{
			return 0;
		}
		
		public function get gvName():String
		{
			return "";
		}
		
		public function get sxTxt():String
		{
			return "";
		}
		
		public function get sxTxtCount():uint
		{
			return 0;
		}
		
		public function addObserverFuncs(observerType:String,obderverObj:*):void
		{
			
		}
		
		public function removeOberverFuns(observerType:String,obderverObj:*):void
		{
			
		}
		
		//**********************************
		
		/**
		 * 是否镜像  (0 表示正方向 1 表示纵轴镜像)
		 */
		public function get mirrorPar():int
		{
			return _mirrorPar;
		}

		public function set mirrorPar(value:int):void
		{
			_mirrorPar = value;
		}
		
	}
}
